Gamedev Interview: Mikhail Sherstennikov (Regiments Developer, Microprose)

This has been a productive summer for me! I hope everyone is keeping okay. One of my favourite publishers of old were Microprose: a giant in the 1980s who specialized in strategy games. After many years of silence, they returned with a vengeance in 2021 with two releases: Highfleet and Carrier Command 2. While they … Continue reading Gamedev Interview: Mikhail Sherstennikov (Regiments Developer, Microprose)