Welcome back to another article on how to be a better Dungeon Master. I hope you’ve found my previous articles helpful. This article will cover giving too many powerful magical items to your party. Sometimes, you give your party too much stuff. It’s fun making magical items, and it’s fun watching your players use those […]
Decks of Many Things: Hoard of the Dragon Queen
Welcome back to Decks of Many things, the article series where I create Dungeons and Dragons themed Magic: The Gathering Deck lists. Last time, we themed our deck around the module Curse of Strahd. Today, we will be theming our Commander deck after another module, Hoard of the Dragon Queen. You might think the obvious […]
The Importance of Improvisation
Welcome back to the Beginner’s Guide for Dungeon Masters series! In my previous articles, I discussed ways to plan ahead for your Dungeon Master sessions, from making your world come alive to choosing your players, to being prepared to take care of those people who play at your table. There is a lot of preparation […]
Cube of Force - Clerics and Rogues
Welcome back to Cube of Force, the article series where we build a Dungeons and Dragons themed Magic: The Gathering cube step-by-step. Last time, we looked at all of the various cards in Magic’s history with both direct and indirect analogs to Dungeons and Dragons (and there were a lot more than I originally thought!). […]
Combat Beginner’s Guide for Newbies – Action Economy
Combat in Dungeons and Dragons can be a little complicated. If you’re new to combat, there’s a lot of mechanics that might be unfamiliar to you. And in most cases, you can count on your fellow players or the Dungeon Master at your game to help you learn what you’re doing. A lot of DMs […]
Welcome back to Cube of Force, the article series where we build a Dungeons and Dragons themed Magic: The Gathering cube step-by-step. Last time, we set up our party to go investigating for some treasure. Today, I want to look at adding as many cards with direct analogs from Dungeons and Dragons as we possibly […]
Welcome back to the Beginner’s Guide for Dungeon Masters series, the step-by-step guide to help new DMs plunge into the world of Dungeon Mastering. Buckle up, this is going to be a longer article, but it’s not a discussion that should be split into multiple parts. Last time, we talked about gathering your players. Today’s article […]
Time to Break Up With Your Playgroup
There is one single rule that Commander advocates love to invoke when you don’t like something in the format: Rule 0. Sheldon Menery of the Commander Rules Committee does an excellent job laying out how Rule 0 works in this article. Essentially, what Rule 0 amounts to, in practice, is that you should, prior to […]
Welcome back to The Beginner’s Guide for Dungeon Masters series, the step-by-step guide to help new DMs plunge into the world of Dungeon Mastering. In previous articles, we discussed building your world and making it come alive. In this article, we will discuss building your party. You may ask what role a DM has in […]
Cube of Force- Investigate for Treasure
Welcome back to Cube of Force, the article series where we build a Dungeons and Dragons themed Magic: The Gathering cube step-by-step. Last time, we helped our party gain some experience and level up by going on some adventures! Today, we will start by asking the question: why do players actually go on adventures? They […]