Getting Gaming: (Player Perspective) RP in gaming

Getting Gaming: (Player Perspective) RP in gaming

Gather around and take a seat, I want to ask you all a question. How does everyone feel about roleplaying in modern gaming? If you are playing a character in a game, how important is their background to you? And, if there isn’t a satisfying background provided- do you make...

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Getting Gaming: Difficulty

Getting Gaming: Difficulty

For those of you in a rush let me summarize this for you: Difficulty should not come from confusion. Now let me explain why confusion is often used to inflate difficulty in games before I explain how to correct it. In Dungeons and Dragons, DM’s will often shroud their puzzles...

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Getting Gaming: Dungeon Design (Part 2)

Getting Gaming: Dungeon Design (Part 2)

So last time, we talked about the atmosphere and how it can make dungeons great. This time I want to follow up on that and talk about something I think is equally as important, what’s going inside ‘em. Monsters and traps are important but my favorite thing to add to...

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Getting Gaming: Talking Traps

Getting Gaming: Talking Traps

Let’s get down and dirty and teach these players something today. You have just finished a 3-hour fight and defeated the dread-dragon Urizona, the necrotic bile of his breath still bites into your gear as your bodies have just gotten used to the toxicity of his lair. All around you...

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Getting Gaming: In the Beginning

Getting Gaming: In the Beginning

Why is the first Goomba of Super Mario Bros.(SMB) a better enemy than Alduin of The Elder Scrolls: Skyrim (TES:S)? Because from the beginning, Goomba does more for the game than Alduin because he acts as the ultimate tutorial. The Original Goomba (OG) does three things correctly for the Mario...

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Getting Gaming: Dungeon Design

Getting Gaming: Dungeon Design

This week, let’s talk designs of dungeons. For most of gaming history, we have been crypt camping in one way or another, and even before the presence of video and tabletop gaming people have explored caves for enjoyment and excitement.  So what has all this taught us about caves and...

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