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Jiggles My Puffs
Jiggles My Puffs

Wonderlandian writer whose first challenge in anything is learn the rules so they can break it. Not trying to game the system he just enjoys finding where the rabbit holes end.

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Crafted With Love - Greak: Memories of Azur

I may just be a sucker for slime creatures, but if you treat the goomba of your game with that much respect, then your project has to be oozing love, joy, and dedication.

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Getting Gaming: (Player Perspective) RP in gaming

Gather around and take a seat, I want to ask you all a question. How does everyone feel about roleplaying in modern gaming? If you are playing a character in a game, how important is their background to you? And, if there isn’t a satisfying background provided- do you make your own? I ask because […]

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Getting Gaming: Difficulty

For those of you in a rush let me summarize this for you: Difficulty should not come from confusion. Now let me explain why confusion is often used to inflate difficulty in games before I explain how to correct it. In Dungeons and Dragons, DM’s will often shroud their puzzles and challenging encounters with mystery. […]

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Getting Gaming: Dungeon Design (Part 2)

So last time, we talked about the atmosphere and how it can make dungeons great. This time I want to follow up on that and talk about something I think is equally as important, what’s going inside ‘em. Monsters and traps are important but my favorite thing to add to my dungeons are puzzles. Puzzles […]

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Getting Gaming: Talking Traps

Let’s get down and dirty and teach these players something today. You have just finished a 3-hour fight and defeated the dread-dragon Urizona, the necrotic bile of his breath still bites into your gear as your bodies have just gotten used to the toxicity of his lair. All around you are treasures piled high as […]

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Getting Gaming: In the Beginning

Why is the first Goomba of Super Mario Bros.(SMB) a better enemy than Alduin of The Elder Scrolls: Skyrim (TES:S)? Because from the beginning, Goomba does more for the game than Alduin because he acts as the ultimate tutorial. The Original Goomba (OG) does three things correctly for the Mario series. OG’s first mark of […]

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Getting Gaming: Dungeon Design

This week, let’s talk designs of dungeons. For most of gaming history, we have been crypt camping in one way or another, and even before the presence of video and tabletop gaming people have explored caves for enjoyment and excitement.  So what has all this taught us about caves and their stories? Well, for a […]

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