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Gamedev Interview: Tiny Life

We have a new interview for you all today! I got the chance to sit with Ellpeck, who recently launched Tiny Life. This cute, Sims-esque pixel title has been doing pretty well, and I'm working on a review for that game in the meantime. For now, I hope you enjoy the interview!

I hope everyone is keeping well! It has been a quiet week over here on SG, where I’m approaching the end of my current work contract. One silver lining of that is my free time will be expanded greatly, so I will have more time to write. Today, I bring an interview with with Ellpeck, […]

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Gamedev Interview: White Star Studio

I have a special developer interview to share with you all today! I've joined forces with indie publisher IndieArk to interview one of their studios, White Star Studio. I hope you all enjoy!

Good morning all! The sun is shining brightly outside, and my morning coffee helps get my battery going. I have a new interview today with new development team White Star Studio. Their title Thriving City: Song recently came out – a chill city builder with lovely visuals. I’ve been enjoying Thriving City a lot recently, […]

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A TactiCon Special

TactiCon is an awesome strategy game event hosted by Hooded Horse and Firesquid Games. I thought I would write up a little piece on it!

Now for something special! Once again, TactiCon is back, from May 11th-May 15th. I want to thank Hooded Horse and Firesquid for hosting this event again — a celebration of strategy games. With talks, game announcements, and those lovely, delicious Steam Sales, there’s something for everyone to enjoy. I’m in the middle of a short […]

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Gamedev Interview: David Stark

In today's interview, I sit down with solo developer David Stark about his excellent title Airships: Conquer the Skies.

We’re back with a new interview! Today I got the chance to interview David Stark, developer of one of my favourite indie titles: Airships, Conquer the Skies. I have no big introductions for today’s article. The next Indie Corner Episode will be slightly delayed as I take some time off, but I hope you enjoy […]

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Indie Corner Episode 35: The Final Frontier

In Episode 35, I cover recent release Dungeon Drafters, a solid dungeon crawler/deckbuilding hybrid, as well as the incredibly ambitious space RPG Spacebourne 2!

So… these AAA releases have been a disappointment so far this year, huh? I’ve lost count of how many have launched in such a messy state. We’re at — what? Seven now in 2023 alone? It is so frustrating to see. I think my little ‘gaming laptop’ is secretly glad it cannot run these games. […]

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Game Developer Interview: Sinister Design

Taking a brief omission from all the big indie reviews, I am happy to bring you folks an interview I held with Craig Stern: Lawyer and solo developer at Sinister Design. His most recent game Together In Battle just launched, and I am a big fan of his previous Telepath Tactics games. Come tune in for our chat about games!

Welcome back to some new interviews! Today, I bring you guys an interview I held with Craig Stern. His most recent title Together in Battle launched last week, and I was eager to talk to him about his time in the gaming industry. Hope you all enjoy! https://store.steampowered.com/app/1267210/Together_in_Battle/ Introduction Let’s start off with an introduction! […]

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Indie Corner Episode 34: A Voxel Realm

In today's episode, I cover two games with voxel graphics: the incredibly ambitious and unique detective sim Shadows of Doubt, as well as dungeon crawler Netherguild!

Welcome to a new episode of the Indie Corner. Once again, the weather here in the UK has been… weird! Lots of sunshine, but two degrees Celsius in late April. I know I’ll miss cooler weather in summer, so I will not complain. Anyhow, I have two reviews to share today. There will be no […]

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Indie Corner Episode 33: Chickens In Space

In today's episode, I discuss Scorchlands and Relic Space, two ambitious and equally impressive Early Access titles in their own right.

Welcome to a new episode of the Indie Corner! I am proud to say that I’m finally pushing through the ‘mental energy’ block. Adjusting to full-time work again after two years out was a greater struggle than I expected. Fortunately, I’m through the teething issues, so I should to be able to return to weekly […]

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Beginning the Revolution in Road 96: Mile 0 - A Review

“Aya, I mean, she was my best friend, Z. Before you anyway…”

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Gamedev Interview: Clockwork Pile

In today's article, I interview Salwomir, developer at Clockwork Pile. Their game Shardpunk: Verminfall launched in April, and they happily sat down with me for a quick interview. Hope you enjoy!

I’m back with a new interview! While I’m working on my next Indie Corner episode, I received the chance to interview Salwomir, developer of recent hardcore tactics RPG Shardpunk: Verminfall! They very kindly offered me the opportunity to review the game as well, so you will be reading that in the coming weeks. Shardpunk: Verminfall […]

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