Welcome back to Cube of Force, the article series where we build a Dungeons and Dragons themed Magic: The Gathering cube step-by-step. Last time, we helped our party gain some experience and level up by going on some adventures! Today, we will start by asking the question: why do players actually go on adventures?
They are hunting for treasure, of course! Maybe they just want to improve their quality of life, or maybe they need to pay back the loan to rebuild their inn after it was struck by a meteor, but they definitely want to line their pockets with more gold regardless. I took a look through all of the cards that made or cared about treasure to date, or even had treasure in their names, for possible additions. This added removal and interaction spells like Depths of Desire, Spell Swindle, and Hornswoggle, all of which make treasure tokens. Treasure Cruise, Treasure Hunt, Treasure Trove, and Seize the Spoils will help the team draw cards.
In most adventures, the party doesn’t just stumble onto treasure. They either get it from defeating challenging foes, or by Investigating. Investigation is one of the core skills in Dungeons and Dragons Fifth Edition, and the Investigate mechanic from Innistrad block represents it here well. We gain more flavorful interaction with cards like Root Out, Confirm Suspicions, Gone Missing, and Humble the Brute. Also tied into investigation is exploration. This is represented in the Explore mechanic with Emissary of Sunrise and Path of Discovery, as well as in flavor and support of our equipment subtheme with Explorer’s Scope.
Speaking of fixing mana, one of the investigation cards that jumped out to me was Weirding Wood. This card has a strong synergy with one of our earliest inclusions: Ley Weaver. It occurred to me that we could combine effects that untap lands with land auras to be able to ramp the non-green party members very effectively in a support role. That made Fertile Ground an obvious choice, while Verdant Haven and Gift of Paradise have the side benefit of also gaining some life. My favorite of these besides Weirding Wood, however, has to be New Horizons since it also supports our counters subtheme.
In our growing subtheme of “Cards that invoke the feeling of actually playing Dungeons and Dragons,” I added Adventuring Gear, Adventurous Impulse, and Sleep, which is literally a spell from Dungeons and Dragons. I am no expert on the all of the available spells, so please feel free to comment on other spells that happen to share names with Magic cards. I also missed Tajuru Paragon in my “Creatures that have all of our relevant creature types” searches.
This cube is an ongoing project planned to be completed with the release of Adventures in the Forgotten Realms. You can track progress on the cube here.