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Temporal anomaly averted. A new timeline was established. Publisher Secret Mode and developer Cosmonaut Studios are proud to confirm that the time-twisting narrative adventure Eternal Threads will launch across PC, PlayStation 4, and Xbox One on 19 May 2022. A Nintendo Switch version is confirmed for the future, arriving later in 2022.
Eternal Threads is a single-player, first-person, non-linear narrative adventure about time manipulation, choice, and consequence. Players who wishlist on Steam can be among the first to play Eternal Threads when a playable demo, containing up to an hour of gameplay, is made available for a limited window between 2-8 May.
About Eternal Threads
As an operative tasked with fixing corruption in the timestream, you have been sent to the North of England in May 2015, where six people died in a house fire. Prohibited from simply stopping the fire, you must instead manipulate the choices made by the housemates in the week leading up to it so that they all survive the event.
From the outset, you have free and complete reign to explore the seven-day timeline before the fire. You can watch and alter the significant events from the entire week as many times as you like and in whatever order you wish. Some decisions will have only minor effects on the timeline, moving objects around the house or revealing deeper stories and secrets. Major changes, however, rewrite the timeline by changing existing events, adding new events, and even replacing other events entirely.
You must traverse up and down this timeline, changing decisions at different moments throughout the week so that their effects interact and combine to save all six housemates.
However, it is not just the housemates who have choices. Each of them can be saved from the fire in multiple ways, with each outcome having a profound effect on their lives in the future. Will you just search for the quickest and easiest solution, or can you find the best possible outcome for everyone?
Ultimately, everything is about choices and consequences.
Choose how you want to follow the game’s story Want to follow each of the six characters’ stories ‘Pulp Fiction’ style? Want to watch the whole thing like ‘Memento’, with the final event first and then moving back in time to see what caused it afterward? Or maybe you’re old school and just want to watch things in good-old chronological order? You decide.
Watch and change things as many times as you like Can’t remember exactly what happened in an event? Changed a decision and you’re not sure you like the consequences? That’s fine. Just pop back along the timeline and watch and change whatever you like, whenever you like, as many times as you like.
Change the past to affect the future Setting up a temporary base in the house mere hours after the fire, provides a unique perspective on events. As you look back through the timeline, past events play out in front of you in ghostly form, with the smoke and fire-damaged house a constant reminder of what is to come. In addition, as you manipulate the past, the environment can be reset around you to match the changes taking place. Some new objects will appear, others will move around the house and the contents of rooms can change substantially as you change the past.
About Secret Mode
Greetings from The Bunker! Secret Mode is the newly founded publishing wing of the award-winning Sumo Group Ltd. Our goal is to publish internally developed projects from any of our 14 game development studios across the UK, US, Europe, and India, as well as third-party independent game developers. We believe that games are for everyone and that creativity has no limits. We believe quality and fun are everything.
About Cosmonaut Studios
Cosmonaut Studios is a small independent development team based in the wilds of Liverpool, England. Our crew is a combination of industry veterans and talented newcomers. Collectively we have worked on dozens of games and even won a BAFTA for the trophy cabinet. We formed Cosmonaut Studios to develop games that we are all passionate about from our respective design, technical and artistic perspectives.