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Independent development studio Doublethink Games has launched Good Knight, the one-button bullet hell game on Steam.
Good Knight is a butt-clenching arcade metal game influenced by games like Super-Hexagon, Castlevania, and Touhou. Use your agility and quickness to dodge bullets and battle in different mysterious hells against giant bosses.
In Good Knight, you only need one button because you only have one job: survive from the bullet hell! With this magical button, you are able to perform turn-around, attack, speed down, sustained attacks.
The game features massive bullets, multiple camera angles, and an original metal soundtrack amongst many other exciting features.
- Hardcore bullet hell with the minimalist operation
- Massive bullets; die from one hit
- Only one button is required to complete the game.
- Mixed culture: Philippine horrors, history, and literature fuse with Greek stories
- Atmosphere rendering inspired by Devil May Cry and Castlevania.
- Multiple camera angles: automatically angle switch follows game progress
- Original metal soundtrack
- Invite your friends to play with you! Online or in-person
About Doublethink Games
Doublethink means the power of holding two contradictory beliefs in one’s mind simultaneously, and accepting both of them. – George Orwell, 1984
This quote was mentioned in a conversation among us and with this in mind we found the name for our game publishing studio ‘Doublethink’. This highlights perfectly our core value as a game publisher – helping development studios to maximize the revenue from their games while delivering the best game experience to their players.
Here is the truth that we discovered over the years working as a publisher, producer, developer, designer – we understand that there are lots of creative studios that are dedicated to bringing pure fun to their players. It might not be easy for those studios to generate revenue while delivering the best game experience. At the same time, we also understand that from most publishers’ perspectives, the best game experience can be compromised for maximising the revenue. Is there a way to create a pure user experience and gain a reasonable amount of revenue from the game? There you go. Doublethink. This is where we stand. As double thinkers, we take it as our mission to come up with solutions to help development studios create a great game experience as well as generating the revenue out of their titles so that they can keep going and continue working on the next awesome project.
We’d love to work with what we love: games and the passion behind them. The passion and unique taste of games brought this study of us together and we hope that we can give back the same passion and love of games to the gamers.