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GIGABYTE recently launched its new lineup of Eyesafe gaming monitors. These new monitors are equipped with the ultimate gaming performance of GIGABYTE while also meeting Eyesafe Inc.’s global standards. What does this all mean? I am gonna explain everything. Without any further due, let’s get started.
GIGABYTE has announced five monitors equipped with this technology. The five GIGABYTE, Eyesafe® Certified models are the AORUS FI32Q, M28U, M32Q, G24F, and the forthcoming AORUS FI32U.
What is Eyesafe and why is it a big deal for gamers? Eyesafe has a panel of doctors and engineers who contribute to the development of low-energy blue light panels. This means that the intensity of blue light has been decreased to minimal levels possible.
To know this topic in detail, we need to dive deeper. Light is made up of electromagnetic particles, which are called photons that travel in waves. These waves are measured in Wavelengths with the unit nm (nanometer). In general, the shorter the wavelengths, the higher the energy (remember it for later use). Together these wavelengths are known to create the electromagnetic spectrum. Our eyes can only perceive the visible light portion of this spectrum, which lies in the region of 380 nm to 780 nm. This range is also called VIBGYOR or Violet, Indigo, Blue, Green, Yellow, Orange, and Red. Red has the longest wavelength of 780 nm, while Violet has the shortest wavelength of 380 nm in the visible light range. The region lying between 380 nm to 500 nm is known as High Energy Visible light or HEV light. This region produces the highest amount of energy, as being specified by the name. This HEV region is both beneficial and concern making at the same time for our eyes and overall health. We shall discuss this in the next section.
The only source of light in old times was sunlight. Therefore, in the visible light spectrum, the light ranging from 380 nm to 500 nm in this spectrum is known as HEV light. The blue light coming from the sun is only about 25%, although the actual amount varies from which angle the sunlight reaches, the amount of time the person stays out, etc. Because blue light has a low wavelength, it has high energy, and because of which the light reaches the deeper sections of our eyes (reaches deep into our retina).
This blue light is beneficial in reducing melatonin production (a bodily chemical that enables us to sleep) and increasing our alertness in the morning and also helps maintain systematic circadian rhythms (24-hour schedule our body follows within itself). Similarly, when the sun sets, the amount of blue light also decreases, increasing the production of melatonin in our body, which enables us to feel sleepy. Research has also shown that adequate amounts of blue light boost our alertness, helps in memorizing quickly, and enlightens our mood as we know that too much of anything will cause harm. Similarly, too much blue light also causes harm to our eyes and our overall health. Therefore, we humans have instinctively developed a reflexive action such as closing our eyes in direct contact with sunlight, repeatedly flapping our eyelids in bright sunlight outdoors, etc., limiting the amount of blue light that reaches our eyes. But extended exposure to HEV blue light leads to specific long-term damage to the eyes. Potential damage to retina cells, particularly in children and teens. Long-term vision problems such as increased incidences of age-related macular degeneration (AMD). Suppressed production of the natural release of melatonin, which can lead to disrupted sleep cycles. Digital eye strain, which is commonly exhibited by dry eyes, headache, and blurred vision. Though Humans have evolved to take adequate amounts of blue light, the modern artificial sources of lights or LEDs have made it impossible to live without blue light. Sources are streetlights, interior lighting, and many digital devices such as smartphones, tablets, laptops, and desktop monitors. This latter category of digital devices is of particular interest because we are often positioned very close to our device screens, day after day, for many hours at a time. Therefore, the most at-risk groups for blue light negatives are children and teens, who not only consume humongous amounts of digital screen time but whose eyes are not yet fully developed to mitigate exposure to blue light. Similarly, we lose protective melanin cells as we age, making the elderly particularly exposed to increased incidences of age-related macular degeneration. Finally, for all age groups, too much digital blue light late at night (e.g., reading a novel on a tablet or e-reader or spending time on social media at bedtime) can disrupt sleep cycles, potentially causing sleepless nights and daytime fatigue.
Eyesafe- Here comes to the rescue
Eyesafe is an organization collaborating with other display makers to provide the best accuracy while also lowering the amount of HEV lighting emissions. In a regular industry standard panel, the amount of blue light is not regulated. Hence, the energy goes up to concerning levels, and to reduce it, the panels generally shift the colors to the warm side to reduce the emissions. However, this reduces the display accuracies, which might be necessary for some people. Therefore, Eyesafe reduces the energy levels of blue light while also maintaining its rich, true tone.
“Screen time and exposure to high-energy blue light continues to increase. With the majority of our waking hours on devices, and screens and electronics moving closer to the eye, being aware of health impacts of our device use has never been more important. Eyesafe brings together world leaders in healthcare and consumer electronics to develop industry leading requirements that are based in human health.” -Eyesafe
Now, You might have understood how much importance these Eyesafe panels hold. Gamers tend to stick to the screen for hours, which is harmful to their eyes. Therefore, this partnership is found to be helpful for gamers and their health.
I hope that you learned something new. Share something new in the comment section below, and I will meet you in the next one.