KRAFTON, Inc., the creator of PUBG: BATTLEGROUNDS, announced the final results of the PUBG Global Championship 2021 (PGC 2021), the premier esports event that was hosted in South Korea from 19 November – 19 December. Chinese roster NewHappy earned the title of PGC 2021 Champions, winning more than $1.3 million USD throughout the entirety of the tournament. Thanks to revenue generated by the sale of exclusive in-game items from the PGC 2021 Pick’em Challenge, the total prize pool grew from $2 million to over $4.3 million USD.


In addition to team payouts that were determined by final tournament rank, the more than $4.3 million total prize pool for PGC 2021 included the following: 

  • Weekly Series Winner, $30,000: NewHappy
  • Kill Leader, $10,000: PaG3 (HEROIC) 
  • All-PGC Team, $20,000 ($5,000 per player x 4 players): jeemzz (Team Liquid), TeaBone (HEROIC), Inonix (Gen.G) and MMing (NewHappy)
  • Insane Squad, $20,000: Team Liquid

Grand Finals Recap

Day 1

It was frantic Day 1 of the PGC 2021 Grand Finals with five different rosters – Petrichor Road (Asia), NewHappy (Asia), Virtus. pro (Europe), ENCE (Europe), and HEROIC (Europe) – claiming wins. HEROIC finished the opening day top of the pile with an impressive 69 points – their key player TeaBone was the day’s kill leader putting 19 on the scoreboard. Elsewhere, Team Liquid’s (Europe) jeemzz gave fans a moment to remember taking out three players with a single grenade in Match 3.

Day 2

NewHappy took two wins on Day 2 with Global Esports Xsset (Asia), Gen.G (Asia), and HEROIC also picking up victories. TSM looked good throughout, finishing in the top three on four occasions, but were unable to pick up a win. HEROIC remained top of the leaderboard after 10 matches and was closely trailed by NewHappy and Petrichor Road. 

Day 3

TSM (Americas) secured the first victory of the day with 11 kills after a hard-fought battle against HEROIC who took 17. HEROIC performed a little within themselves in the second match, taking 0 points, as NewHappy claimed their first win of Day 3. Virtus.pro and KAIXIN E-sports (Asia) took games three and four – going into the final match NewHappy led with 156 points while HEROIC was in second place with 152.

NewHappy hot-dropped HEROIC in Match 15 but decided not to engage. NewHappy was dispatched to the lobby in 13th position which meant HEROIC needed 6 points to claim the title. Despite working hard they were unable to obtain the points. ENCE won the final match with six kills, meaning NewHappy was crowned PGC 2021 champions. HEROIC, Virtus.pro, and TSM finished in second, third, and fourth place respectively.

What’s Next for PUBG Esports in 2022

Now that the PGC 2021 has concluded, CH Kim, CEO of KRAFTON, Inc., revealed initial PUBG Esports plans for 2022. Similar to 2021, KRAFTON will host two PUBG Continental Series (PCS) events as well as repeat the PUBG Global Championship tournament at the close of 2022. PCS6 will be held in April and PCS7 will be held in September. 

June 2022 will see the return of the PUBG Nations Cup (PNC), an international competition where teams from across the globe come together and compete in PUBG: BATTLEGROUNDS to see which region is crowned champion. Last held in 2019, PNC proved to be incredibly popular with players and fans alike, and KRAFTON is thrilled to bring back the beloved competition next year. KRAFTON will have more details to share about its plans for 2022 PUBG Esports in the coming months. 

About KRAFTON, Inc.

KRAFTON, Inc. is a collective of independent game development studios brought together to create innovative and engaging entertainment experiences for gamers across the world. The company consists of PUBG Studios, Bluehole Studio, Striking Distance Studios, RisingWings, Dreamotion, and Unknown Worlds, each with its own unique expertise. 

KRAFTON is responsible for premier entertainment properties including PUBG: BATTLEGROUNDS, PUBG: NEW STATE, The Callisto Protocol, TERA, and ELYON. As a technology-driven company that boasts world-class capabilities, KRAFTON seeks to expand its areas of business beyond games to multimedia entertainment and deep learning.

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