Charlie Oscar releases today the first major update for their turn-based party RPG with deck mechanics, Spire of Sorcery, currently available on Steam Early Access. This update implements features of great weight, starting with a standalone, fully interactive tutorial chapter that will help players learn how to manage their party of mages in the unforgiving world of Rund.

But that’s not all — this update also implements new features and overhauls existing core mechanics. To begin with, every mage will now have a special power as a unique feature to them, which can be used when their Inspiration. From an Expanded Consciousness that allows the mage to wield 1 extra element in their hand, a powerful Warcry that gives a morale boost, or a Magic Barrier that removes environmental effects and conditions, among others, these special powers can turn the tide of battle — if used wisely. 

Concentration and Chaos are also reworked, as well as the Digestive System mechanic — an update to chore mechanics of the game that improves the gameplay experience. There are also several measures to ensure a more balanced early game, from a new Traits system that ensures a balanced and fair initial party to a new Mulligan screen (where you can choose and reshuffle your initial mages). There are many other quality-of-life changes, not just to the UI to ensure a better experience but to speed all encounters and cement more tactical decision-making. And finally, the soundtrack expands with 3 new songs by composer Anna Fruit, to recreate the mood and atmosphere of the world of Rund.

New tutorial
New tutorial


Spire of Sorcery is a turn-based party RPG with deck mechanics. At the core of the game is a system of tokens that allows to combine spellcasting, alchemy, and equipment and affect both opponents and environments. You control a party of runaway mages, set in a quest to help the sentient magical citadel mend the broken world of Rund.

Explore the world, and use your spells, alchemy, and gear to engage with the realms of life, death, and chaos to help the sentient to confront your enemies and gather resources and knowledge to increase your power.

Manage your party, taking their mood and personal traits into account; find new members and level them up to make your cabal more powerful.

In combat, cast your spells using a unique deck-building system, and empower your mages with alchemic potions and special equipment.

Revamped mulligan stage
Revamped mulligan stage


  • Explore the original world of Rund to discover new creatures, locations, and resources.
  • Cast spells, including combos, to affect opponents and trigger environmental effects.
  • Concoct alchemic substances that range from curative to explosive.
  • Defeat your enemies combining the effects of spellcasting, alchemy & equipment.
  • Manage your party, considering mood and personal traits of its members. Upgrade their stats to reach their true potential.
  • Customize the looks of your party members with alchemic and food resources that change their appearance.
  • Collect resources to cook food that may taste great (or horrible).
  • Expand the Spire with new rooms that offer new mechanics.
  • Try again: the world is larger than just one playthrough. Every challenge has alternative solutions. Try again with a different party for a different experience!
New feature: Chaos Burn
New feature: Chaos Burn


Charlie Oscar is an independent team of video game industry professionals based in Vilnius, Lithuania. The studio was founded in 2013 with the goal of developing original video games and board games for a global audience. Their first game, the native digital board game Gremlins, Inc., was released on Early Access in 2015 and moved to full release in 2016; since then has become a cult classic, with a dedicated community that keeps playing and competing in its tournaments to this day. Spire of Sorcery began as a prototype in 2018 and entered a Limited Early Access period in late 2019. By the autumn of 2020, after several playable prototypes, the game has pivoted to its current concept of a turn-based, exploration-heavy party RPG.

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