I wasn’t sure how to do this article. So far, I have covered twenty games for this year’s GOTY event. While this year is not as large as my GOTY event in 2022, it is still a massive undertaking. It’s been one of those times, you know? I’m going to spend today talking about this […]
The time has finally arrived for my Top 10 list! I’ve been writing this series since 2017 and always had fun doing so. Last year was probably the most expansive series I ever wrote, and while this year might be even more challenging to create a definitive Top 10 list, it might be my most […]
GOTY 2023: Best of Early Access (Part 1)
The end of another year is nearly upon us, and we know what that means. It’s time for another Game of the Year series! I’ve made no major changes to my schedule or rule-set for 2023. This is almost identical to last year’s event. What an odd year it has been. We’ve had some insane […]
I have several interviews coming! It’s been a productive couple of weeks while I make my way back from illness, so it built up quite the backlog of content. Today’s interview is with Ivan Devyatko, screenwriter at Magnum Scriptum, and co-developer of Quasimorph. It launched earlier in October in Early Access, and you can buy […]
Bite Sized Reviews: Wargroove 2
Damn, September was a gigantic month for game releases, but October is no slouch either. It’s starting to get colder here in the UK, although it is still bright and sunny outside while I’m typing up these rambles. I am also recovering from a nasty second bout of covid last week. It picks its moments, […]
Gamedev Interview: David Dunham
It’s time for another interview! I’ve been working hard at work with all the awesome games available currently, and with Phantom Liberty around the corner, I’m juggling these games like a wolf juggling chainsaws. That is a terrifying mental image. One of my favourite games this summer is Six Ages 2, a stunning story generator […]
One of my favourite older games is Dark Messiah: Might and Magic. While the story was a hot mess and it had some flaws overall, what I loved about that game was the combat. Using the environment as a creative sandbox in fights is always something I get behind with my games. Having a host […]
Gamedev Interview: Final Profit
I have a new interview for you all! Final Profit is a pretty ambitious management sim, blending some awesome side quests, hilarious dialogue, and a well-crafted fantasy world together. Big thanks to Brent for taking the time to answer my questions. No big intro from me on this one, so sit back and enjoy. You […]
Gamedev Interview: Sludge Life 2
It’s that time once again where it is too warm and humid in the UK! There are many things happening behind the scenes here. Once I have a better idea of my plans moving forward I will be making an update in a future article. So while that’s going on, I’m going to be a […]
Gamedev Interview: White Star Studio
Good morning all! The sun is shining brightly outside, and my morning coffee helps get my battery going. I have a new interview today with new development team White Star Studio. Their title Thriving City: Song recently came out – a chill city builder with lovely visuals. I’ve been enjoying Thriving City a lot recently, […]