Today, 2K and Supermassive Games announced that The Quarry, an all-new teen-horror narrative game from Supermassive Games and the award-winning team behind Until Dawn, is now available worldwide on PlayStation 5, PlayStation 4, Xbox Series X|S, Xbox One, and Windows PC via Steam.
The Quarry follows a group of nine teenage counselors stranded at Hackett’s Quarry on the last day of summer camp. Featuring an ensemble of Hollywood stars and horror legends, including David Arquette (“Scream” franchise), Ariel Winter (“Modern Family”), Justice Smith (“Jurassic World”), Brenda Song (“Dollface”), Lance Henriksen (“Aliens”), Lin Shaye (“Insidious” franchise), Ted Raimi (“Creepshow”) and more, players play as each of the nine camp counselors in a thrilling cinematic tale, where every decision shapes their unique story from a tangled web of possibilities. Any character can be the star of the show – or die before daylight comes.
“It’s been almost seven years since we released our last teen-horror game, and we’ve challenged ourselves to advance interactive storytelling and take full advantage of technological leaps with The Quarry,” said Will Byles, Director at Supermassive Games. “The Quarry offers you the chance to see what choices you would make when encountered with the unthinkable and unimaginable. I can’t wait to see what stories you create!”
“The team at Supermassive Games have once again raised the bar for the interactive narrative genre,” said David Ismailer, President at 2K. “With an incredible cast and nail-biting story, it’s been fantastic to partner with them to bring fans what’s sure to be one of the most engrossing summer teen horror thrill rides of the summer.”
In addition to today’s launch of The Quarry, a free playable trial of the game is now available across all platforms. The trial features the Prologue of The Quarry, which sets the stage for the harrowing events that follow in the game and give players a taste of what’s in store for the full game.
The Quarry offers players a series of engaging features including:
The Quarry is available in two offerings for players to choose from:
The Quarry: Standard Edition is available for $59.99** in both physical and digital formats for PlayStation 4, Xbox One, and digitally on Windows PC via Steam. It includes the full game. For PlayStation 5 and Xbox Series X|S, The Quarry is available for $69.99** in both physical and digital formats and will be optimized for next-generation consoles.
The Quarry: Deluxe Edition is available for $69.99** in digital format only for PlayStation 4, Xbox One, and Windows PC via Steam, and for $79.99** in digital format only for PlayStation 5 and Xbox Series X|S. It includes the full game***, Gorefest Movie Mode option, instant access to the Death Rewind system, Horror History Visual Filter Pack, and ’80s-themed character outfits (automatically delivered in-game on or by July 8, 2022). Details include:
Developed by Supermassive Games, The Quarry is rated “M for Mature” by the ESRB.
Founded in 2008, Supermassive Games is a BAFTA-winning, independent game developer with a reputation for innovation in both storytelling and VR. Supermassive Games is best known for the critically acclaimed PS4 hit Until Dawn and The Dark Pictures Anthology. The studio has received numerous awards, including a BAFTA for Until Dawn and recognition from our trade body TIGA. The studio also works with GamesAid, other charities, and educational establishments. In 2021 the studio partnered with Nordisk Games, part of the Egmont Group.
Headquartered in New York City, Take-Two Interactive Software, Inc. is a leading developer, publisher, and marketer of interactive entertainment for consumers around the globe. The Company develops and publishes products principally through Rockstar Games, 2K, Private Division, and Zynga. Our products are currently designed for console gaming systems, PC, and Mobile including smartphones and tablets, and are delivered through physical retail, digital download, online platforms, and cloud streaming services. The Company’s common stock is publicly traded on NASDAQ under the symbol TTWO.
Founded in 2005, 2K develops and publishes interactive entertainment for video game consoles, personal computers, and mobile devices, with product availability including physical retail and digital download. The Company is home to many talented development studios, including Visual Concepts, Firaxis Games, Hangar 13, Cat Daddy Games, 31st Union, Cloud Chamber, and HB Studios. 2K’s portfolio currently includes several AAA, sports, and entertainment brands, including global powerhouse NBA 2K; renowned BioShock, Borderlands, Mafia, Sid Meier’s Civilization, and XCOM franchises; popular WWE 2K and WWE SuperCard franchises; as well as the critically and commercially acclaimed PGA TOUR 2K.
This press release contains “forward-looking statements” as that term is defined under the Private Securities Litigation Reform Act of 1995 and other securities laws. For these statements, Take-Two claims the protection of the safe harbor for forward-looking statements contained in Section 27A of the Securities Act of 1933 and Section 21E of the Securities Exchange Act of 1934. These statements are based on current expectations, estimates, or forecasts about our businesses, the industries in which Take-Two operates, and the current beliefs and assumptions of the management of Take-Two; they do not relate strictly to historical or current facts. Without limiting the foregoing, words or phrases such as “expect,” “anticipate,” “goal,” “project,” “intend,” “plan,” “believe,” “seek,” “may,” and “could,” “aspire,” and variations of such words and similar expressions generally identify forward-looking statements. In addition, any statements that refer to predictions or projections of our future financial performance, anticipated growth, strategic objectives, performance drivers and trends in the businesses of Take-Two, and other characterizations of future events or circumstances are forward-looking statements. Readers are cautioned that these forward-looking statements are only predictions about future events, activities or developments and are subject to numerous risks, uncertainties, and assumptions that are difficult to predict, including: risks that the Combination disrupts the current plans and operations of Take-Two; the diversion of the management team of Take-Two from its ongoing business operations; the ability of Take-Two to retain key personnel; the ability of Take-Two to realize the benefits of the Combination, including net bookings opportunities and cost synergies; the ability to successfully integrate Old Zynga’s business with Take-Two’s business or to integrate the businesses within the anticipated timeframe; the outcome of any legal proceedings that may be instituted against Old Zynga or Take-Two in connection with the Combination; the uncertainty of the impact of the COVID-19 pandemic and measures taken in response thereto; the effect of economic, market or business conditions, including competition, consumer demand and the discretionary spending patterns of customers, or changes in such conditions, have on the operations, revenue, cash flow, operating expenses, employee hiring and retention, relationships with business partners, the development, launch or monetization of games and other products, and customer engagement, retention and growth, in each case, of Zynga and Take-Two; the risks of conducting the businesses of Zynga and Take-Two internationally; the impact of changes in interest rates by the Federal Reserve and other central banks; the impact of potential inflation, volatility in foreign currency exchange rates and supply chain disruptions; and the ability to maintain acceptable pricing levels and monetization rates for the games of Zynga and Take-Two. Zynga and Take-Two caution that undue reliance should not be placed on such forward-looking statements, which speak only as of the date made. Other important factors and information are contained in Take-Two’s and Old Zynga’s most recent Annual Reports on Form 10-K, including the risks summarized in the section entitled “Risk Factors,” Old Zynga’s most recent Quarterly Reports on Form 10-Q, and each company’s other periodic filings with the Securities and Exchange Commission. Zynga and Take-Two expressly disclaim any obligation or undertaking to release publicly any updates or revisions to any forward-looking statements contained herein to reflect any change in the expectations of Zynga and Take-Two with regard thereto or any change in events, conditions or circumstances on which any such statement is based.