menu Menu
TheThousandScar
TheThousandScar

Author/Blogger/Cartographer/Streamer/Narrative Game Writer/I play far too many games.

twitch.tv/diabound111 | thousandscarsblog.wordpress.com

Previous page Previous page Next page Next page

How to be a Pokemon Master: Ranking Every Mainline Pokemon Game! Part 1

It took two years, but I finally ended up with Covid. It has taken me a while to push through it. I spent a lot of my time curled up in bed with Lemsip, painkillers, and stuff to pass the time, and a lot of that was Pokemon. I recently finished Ultra Sun for my […]

Continue reading


Gamedev Interview: Himeko Sutori's Creator

Hey guys! I’ve been a bit slow on here lately as I, unfortunately, came down with Covid after dodging it for over two years. Damn. Anyway, while articles will likely be slow by my end for a while, I was able to conduct an interview with Nathaniel Ayer, lead dev of indie turn-based RPG Himeko […]

Continue reading


Game Dev Interview: King of Soulash

So I’ve been playing a pretty cool new game recently. Soulash is an awesome fantasy roguelike in a vast open world, which has quite a lot of things to delve into. Recently I got the opportunity to interview the developer of this game, Artur. Here are his responses! You can pick up Soulash here: https://store.steampowered.com/app/1623210/Soulash/ […]

Continue reading


The Start of Something Momumentous: An Indie Compendium

Time for something a bit different! I’ve been planning a colossal project this year. Ever since I started seriously writing about video games, I took a big interest in the indie scene. While many of these guys don’t have the budget and reach of bigger companies, there are amazing products to be had. The independent […]

Continue reading


Indie Corner Episode 10: Some Serious Contenders!

We’ve officially hit the double digits! It’s a sunny morning as I type this up, my coffee is good and I’ve only got a minor backache to distract me. It’s time for another episode of Indie Corner, where I talk about many indie games that are available on the market, both old and new. There […]

Continue reading


Elex 2 Early Impressions: For Better and Worse

I’ve been looking forward to Elex 2 ever since it got announced. I’ve always found Piranha Bytes to be an odd game studio. They’ve been around for decades, releasing their first game Gothic in 2001 and continuing their path ever since. They have an enormous cult following in Europe, with one of the most passionate […]

Continue reading


Indie Corner Episode 9: Where Are They Now?

It’s me again with another indie games episode! It’ll get to the stage where I’ll just name the articles by funky titles rather than episodes, but that’s for another time. Today, I want to revisit a couple of games I’ve previously covered in a ‘Where are they now?’ thing. One of the reasons why I […]

Continue reading


Game Dev Interview: Bobby Two Hands

I covered Shadows of Forbidden Gods in my most recent Indie Corner: a highly adaptable and complex sandbox about infiltration and corruption. I reached out to the developer recently for an interview. Here are his answers! You can pick up Shadows of Forbidden Gods right here: https://store.steampowered.com/app/1741640/Shadows_of_Forbidden_Gods/ First of all, tell me about yourself! What […]

Continue reading


Authors in Isolation: Michael Arnold

I’m back with another author interview! It’s been a few weeks since the last one, but this interview is special to me. Michael Arnold is a great guy who I know very well; he’s also an excellent poet, writer and snarky editor. We all need people like that in our lives! Anyway, he’s just released […]

Continue reading


Indie Corner Episode 8: Really Gettin' the Good Stuff!

In terms of indie gaming, the opening couple of months feels as strong as it was back in 2021. In January and February last year, we saw some fantastic games hit Early Access. Some of these were Everspace 2: a high-quality launch with a lot going for it, as well as the fantastic survival sim […]

Continue reading



Previous page Next page

keyboard_arrow_up