Gamedev Interview: David Dunham
I have a couple of interviews to share for you all! I'm loving Six Ages 2 right now, and I got the chance to interview its creator. I hope you all enjoy!
It’s time for another interview! I’ve been working hard at work with all the awesome games available currently, and with Phantom Liberty around the corner, I’m juggling these games like a wolf juggling chainsaws. That is a terrifying mental image. One of my favourite games this summer is Six Ages 2, a stunning story generator […]
Bite Sized Thoughts: Blasphemous 2
Yep, thoughts, not reviews! I'm not very far into Blasphemous 2 so far, but I wanted to type up my early experiences. There's a chance I am very bad at these kind of games...
A better title for today’s article would be something like — “How I Completely Fail at Blasphemous 2: And Other Animals”. It’s been an odd couple of weeks. We’ve just finished being on the receiving end of a nasty heatwave here in the UK. Recently we had 27 degrees Celsius here in the merry North-East, […]
Bite Sized Reviews: Sea of Stars
This took me longer than I wanted to write, but life gets in the way! Got my thoughts on JRPG hit Sea of Stars to share with you all today.
This took me longer than I would have liked. The last few months have been intense on a personal and hobbyist level. Lots of things happening behind the scenes, most of it health-related. I haven’t been able to create as much content as I would like. It sucks, but it is life. On the plus […]
Gamedev Interview: The RPG Engine
I'm happy to bring you all this one! This was several weeks in the making, so apologies it has taken a while. Today, I got the chance to interview Justus and Adam, who are hard at work with their TTRPG building program, The RPG Engine!
September 8th, 2023 Update It is me again, and today is officially the 1.0 launch of The RPG Engine! This awesome little builder has great tools for dungeon masters and creators alike, and I thought it would be fun to repost the interview I held with them. Hope you enjoy, and pick it up! We’re […]
A Tribute to Minimi Games: Shadow Gambit
The closure of Minimi Games is a major blow to the games industry. In this little tribute, I talk about my experiences with their games, as well as an early impressions of their final game: Shadow Gambit: the Cursed Crew
Good morning all. Sadly, Minimi Games recently announced their closure from the industry. After fifteen years, Shadow Gambit will be their last game. You can read more by clicking on the link below to their website: This hurts, and it is a big blow for the industry. I’ve been a fan of Minimi Games ever […]
Bite Sized Reviews: Fae Farm
Fae Farm launches on September 8th for Steam, consoles and the Nintendo Switch. I've been playing a ton of different games lately, and Fae Farm might just be for you!
It’s a strange experience when our gaming tastes change. Ten years ago perhaps, I was all in on The Elder Scrolls, Fallout, Fable. I still live and breathe those games to this day, but I’ve branched out a lot in the last few years. Farming sims, walking simulators and virtual novels are all genres I’ve […]
Bite Sized Reviews: Videoverse
It's challenging to write my impressions on a game that's best experienced while playing it, but I'll try my best! Videoverse is awesome so far, so I hope you enjoy my rambles on it!
Video game forums are a relic of older times. These days, we’ve got new methods of keeping up with countless video game communities. Reddit subs and Discord channels have taken over from dedicated forum websites, and while they still exist, they are a dying breed. I did not participate in video game forums much when […]
Bite Sized Reviews: En Garde!
In today's little review, I cover the excellentae En Garde! Do not sleep on this one.
One of my favourite older games is Dark Messiah: Might and Magic. While the story was a hot mess and it had some flaws overall, what I loved about that game was the combat. Using the environment as a creative sandbox in fights is always something I get behind with my games. Having a host […]
New Tower Defense, RTS Hybrid Game Revealed!
Deterrence is a tower defense, real-time strategy hybrid that offers a midcore single-player experience. Play as the human race in the not-too-distant future and fight malfunctioning artificial intelligence. Choose your own conflicts in the nonlinear campaign that’s complete with mission rewards and research tree.
Gamedev Interview: Final Profit
I'm rocking these interviews lately! Today I've got an interview with Brent, developer of Final Profit!
I have a new interview for you all! Final Profit is a pretty ambitious management sim, blending some awesome side quests, hilarious dialogue, and a well-crafted fantasy world together. Big thanks to Brent for taking the time to answer my questions. No big intro from me on this one, so sit back and enjoy. You […]