menu Menu
19 articles filed in
Uncategorized
Previous page Next page Next page

Gamedev Interview: David Dunham

I have a couple of interviews to share for you all! I'm loving Six Ages 2 right now, and I got the chance to interview its creator. I hope you all enjoy!

It’s time for another interview! I’ve been working hard at work with all the awesome games available currently, and with Phantom Liberty around the corner, I’m juggling these games like a wolf juggling chainsaws. That is a terrifying mental image. One of my favourite games this summer is Six Ages 2, a stunning story generator […]

Continue reading


Bite Sized Thoughts: Blasphemous 2

Yep, thoughts, not reviews! I'm not very far into Blasphemous 2 so far, but I wanted to type up my early experiences. There's a chance I am very bad at these kind of games...

A better title for today’s article would be something like — “How I Completely Fail at Blasphemous 2: And Other Animals”. It’s been an odd couple of weeks. We’ve just finished being on the receiving end of a nasty heatwave here in the UK. Recently we had 27 degrees Celsius here in the merry North-East, […]

Continue reading


Gamedev Interview: The RPG Engine

I'm happy to bring you all this one! This was several weeks in the making, so apologies it has taken a while. Today, I got the chance to interview Justus and Adam, who are hard at work with their TTRPG building program, The RPG Engine!

September 8th, 2023 Update It is me again, and today is officially the 1.0 launch of The RPG Engine! This awesome little builder has great tools for dungeon masters and creators alike, and I thought it would be fun to repost the interview I held with them. Hope you enjoy, and pick it up! We’re […]

Continue reading


Bite Sized Reviews: Fae Farm

Fae Farm launches on September 8th for Steam, consoles and the Nintendo Switch. I've been playing a ton of different games lately, and Fae Farm might just be for you!

It’s a strange experience when our gaming tastes change. Ten years ago perhaps, I was all in on The Elder Scrolls, Fallout, Fable. I still live and breathe those games to this day, but I’ve branched out a lot in the last few years. Farming sims, walking simulators and virtual novels are all genres I’ve […]

Continue reading


Bite Sized Reviews: Sephonie Switch Port

In today's Bite Sized Reviews episode, I feature the recent Nintendo Switch port of Sephonie, a brilliant platformer developed by Analgesic Productions!

Welcome back to Bite Sized Reviews: my ‘rebranded’ Indie Corner series, so to speak! Still got a lot happening behind the scenes, and I’m playing far too many games. I’m not sure how the Gaming Gods expect me to sleep with the likes of Starfield and Phantom Liberty just around the corner, but I’m sure […]

Continue reading


A TactiCon Special

TactiCon is an awesome strategy game event hosted by Hooded Horse and Firesquid Games. I thought I would write up a little piece on it!

Now for something special! Once again, TactiCon is back, from May 11th-May 15th. I want to thank Hooded Horse and Firesquid for hosting this event again — a celebration of strategy games. With talks, game announcements, and those lovely, delicious Steam Sales, there’s something for everyone to enjoy. I’m in the middle of a short […]

Continue reading


Gamedev Interview: David Stark

In today's interview, I sit down with solo developer David Stark about his excellent title Airships: Conquer the Skies.

We’re back with a new interview! Today I got the chance to interview David Stark, developer of one of my favourite indie titles: Airships, Conquer the Skies. I have no big introductions for today’s article. The next Indie Corner Episode will be slightly delayed as I take some time off, but I hope you enjoy […]

Continue reading


A Look into the Future: Reviewing Three Originals!

With Octopath Traveller II already released to the wild, and the upcoming The Lamplighters League and Wargroove 2 scheduled for 2023 release, I wanted to write something up on their previous titles: Octopath Traveller, Wargroove and Battletech respectively!

I hope everyone is keeping well during these uncertain times! Things are as busy as always here in the Scar den. Several promising games launched recently, such as Raidborn, Netherguild, Mortal Sin, and Tchia. I have reviews for all four of these in the works — the work never ceases over here! While I’m working […]

Continue reading


The Best and Worst of Pokemon Remakes: Part One

It's been a quiet couple of weeks from me! Today, I continue my nostalgic journey through Pokemon, discussing the best and worst parts of the remakes.

Good morning everybody! I would like to thank all those who gave me great feedback on my reviews of the mainline Pokemon games. It was satisfying replaying the original titles — from the embryonic Red and Blue, all the way up to Sword and Shield. My playthrough of Pokemon Scarlet is still unfinished. I expected […]

Continue reading


Gamedev Interview: Studio Daimon

While I start work on some new projects, I've been working on an updated interview set for gamedevs this year! Today, I interview Alfred from Studio Daimon regarding their new release Path of the Midnight Sun.

I’ve got a new interview to share with you all today! I had the fortune of chatting with Studio Daimon, an indie developer who recently launched their JRPG game, Path of the Midnight Sun. I’ll be working on a review for that game once I have more time with it, but in the meantime, here’s […]

Continue reading



Previous page Next page

keyboard_arrow_up