Gamedev Interview: David Dunham
It’s time for another interview! I’ve been working hard at work with all the awesome games available currently, and with Phantom Liberty around the corner, I’m juggling these games like a wolf juggling chainsaws. That is a terrifying mental image. One of my favourite games this summer is Six Ages 2, a stunning story generator […]
Bite Sized Thoughts: Blasphemous 2
A better title for today’s article would be something like — “How I Completely Fail at Blasphemous 2: And Other Animals”. It’s been an odd couple of weeks. We’ve just finished being on the receiving end of a nasty heatwave here in the UK. Recently we had 27 degrees Celsius here in the merry North-East, […]
Gamedev Interview: The RPG Engine
September 8th, 2023 Update It is me again, and today is officially the 1.0 launch of The RPG Engine! This awesome little builder has great tools for dungeon masters and creators alike, and I thought it would be fun to repost the interview I held with them. Hope you enjoy, and pick it up! We’re […]
It’s a strange experience when our gaming tastes change. Ten years ago perhaps, I was all in on The Elder Scrolls, Fallout, Fable. I still live and breathe those games to this day, but I’ve branched out a lot in the last few years. Farming sims, walking simulators and virtual novels are all genres I’ve […]
Bite Sized Reviews: Sephonie Switch Port
Welcome back to Bite Sized Reviews: my ‘rebranded’ Indie Corner series, so to speak! Still got a lot happening behind the scenes, and I’m playing far too many games. I’m not sure how the Gaming Gods expect me to sleep with the likes of Starfield and Phantom Liberty just around the corner, but I’m sure […]
Now for something special! Once again, TactiCon is back, from May 11th-May 15th. I want to thank Hooded Horse and Firesquid for hosting this event again — a celebration of strategy games. With talks, game announcements, and those lovely, delicious Steam Sales, there’s something for everyone to enjoy. I’m in the middle of a short […]
Gamedev Interview: David Stark
We’re back with a new interview! Today I got the chance to interview David Stark, developer of one of my favourite indie titles: Airships, Conquer the Skies. I have no big introductions for today’s article. The next Indie Corner Episode will be slightly delayed as I take some time off, but I hope you enjoy […]
A Look into the Future: Reviewing Three Originals!
I hope everyone is keeping well during these uncertain times! Things are as busy as always here in the Scar den. Several promising games launched recently, such as Raidborn, Netherguild, Mortal Sin, and Tchia. I have reviews for all four of these in the works — the work never ceases over here! While I’m working […]
The Best and Worst of Pokemon Remakes: Part One
Good morning everybody! I would like to thank all those who gave me great feedback on my reviews of the mainline Pokemon games. It was satisfying replaying the original titles — from the embryonic Red and Blue, all the way up to Sword and Shield. My playthrough of Pokemon Scarlet is still unfinished. I expected […]
Gamedev Interview: Studio Daimon
I’ve got a new interview to share with you all today! I had the fortune of chatting with Studio Daimon, an indie developer who recently launched their JRPG game, Path of the Midnight Sun. I’ll be working on a review for that game once I have more time with it, but in the meantime, here’s […]
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