So, we’ve had a bit of a dry spell on here! That’s intentional. I recently had toe surgery and while that doesn’t affect my ability to write (I do not write or type with my feet), the pain has made it difficult to concentrate on much else! However, I’ve been working on several reviews during […]
Gamedev Interview: David Lloyd (Flight of Nova)
One of my goals for 2024 is to expand developer interviews. Last year saw a major increase in demand, and I want to help support game developers as much as I can. While I work on the next couple of reviews, I sat down with David Lloyd, creator of Flight of Nova. Flight of Nova […]
Gamedev Interview: Artur Śmiarowski
I have a pretty cool interview to share with you all today. Soulash 2 launches in Early Access later today, but I got the chance to interview its creator: Artur Śmiarowski before his sequel comes out. I rather enjoyed the original Soulash, and Soulash 2 is looking like one hell of an upgrade. I’ll be […]
I have several interviews coming! It’s been a productive couple of weeks while I make my way back from illness, so it built up quite the backlog of content. Today’s interview is with Ivan Devyatko, screenwriter at Magnum Scriptum, and co-developer of Quasimorph. It launched earlier in October in Early Access, and you can buy […]
I am back with a new interview! We’ve already featured the excellent Videoverse in a previous review: go check that out down below! I was able to get hold of the developer Lucy for a quick chat about game development and crop rotations, so I hope you enjoy! I’m still battling some sickness but I […]
Gamedev Interview: David Dunham
It’s time for another interview! I’ve been working hard at work with all the awesome games available currently, and with Phantom Liberty around the corner, I’m juggling these games like a wolf juggling chainsaws. That is a terrifying mental image. One of my favourite games this summer is Six Ages 2, a stunning story generator […]
Gamedev Interview: The RPG Engine
September 8th, 2023 Update It is me again, and today is officially the 1.0 launch of The RPG Engine! This awesome little builder has great tools for dungeon masters and creators alike, and I thought it would be fun to repost the interview I held with them. Hope you enjoy, and pick it up! We’re […]
Gamedev Interview: Final Profit
I have a new interview for you all! Final Profit is a pretty ambitious management sim, blending some awesome side quests, hilarious dialogue, and a well-crafted fantasy world together. Big thanks to Brent for taking the time to answer my questions. No big intro from me on this one, so sit back and enjoy. You […]
A new interview for you today! Things are pretty hectic on my end, but I should be able to give a major update soon. Homeseek is a gritty, post-apocalyptic survival game developed by Greek studio Traptics. I’m working on my impressions review for this brutal game, but in the meantime, I got to interview Mike, […]
Gamedev Interview: Sludge Life 2
It’s that time once again where it is too warm and humid in the UK! There are many things happening behind the scenes here. Once I have a better idea of my plans moving forward I will be making an update in a future article. So while that’s going on, I’m going to be a […]
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