Gamedev Interview: Francis Clark (Ctrl Alt Ego)
Today, I interview Francis Clark, developer of the excellent immersive sim Ctrl Alt Ego. This game seriously needs more attention.
So I’ve been playing a lot of games lately. With so many out there, sometimes we get amazing games which just don’t get the attention they deserve. One of these games is Ctrl Alt Ego, a fascinating immersive sim exploring robotics, hacking and survival. I didn’t even hear about it until recently which was a […]
Gamedev Interview: Han Zhiyu (Chaos Galaxy)
I have several interviews in progress with game developers. It's a busy and exciting time for the website! I have an interview with Han Zhiyu today, veteran of the gaming industry and creator of the Chaos Galaxy series.
It’s been a busy time here. So I was supposed to go to the Lake District last week, but a late-scheduled train strike derailed my plans. That might be a blessing in disguise, because this might be one of the most productive times the website has ever had. I’ve spent most of last week talking […]
Gamedev Interview: Moral Anxiety Studio (Roadwarden)
I bring a developer interview with Moral Anxiety Studio today! The creator of immersive text-based RPG Roadwarden, which should go live the time this interview is out!
As I get this ready, it’s a very foggy day here in the UK. You’d think it was Silent Hill out there! It’s a nice break from the horrid humidity, though. I’ve been playing plenty of games lately, and my 2022 GOTY series is ramping up. Right now, I have over thirty games battling it […]
Gamedev Interview: Mikhail Sherstennikov (Regiments Developer, Microprose)
I love talking with game developers. Today's interview is with Mikhail Sherstennikov, solo developer of new RTS game Regiments.
This has been a productive summer for me! I hope everyone is keeping okay. One of my favourite publishers of old were Microprose: a giant in the 1980s who specialized in strategy games. After many years of silence, they returned with a vengeance in 2021 with two releases: Highfleet and Carrier Command 2. While they […]
Gamedev Interview: James Wragg (Creator of Dread Delusion!)
I’m back with a new game dev interview! This one was unfortunately a bit delayed. I’ve just come through a horrific heatwave here in the UK; temps hit 37 celsius where I live. Might not sound too bad, but we don’t have AC, nor do we have any infrastructure really designed for this heat. It […]