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Gamedev Interviews
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Gamedev Interview: Kingsblood

In our latest gamedev interview, I'm happy to bring you my chat with Daniel, narrative lead from Icey Forge UG. Their autobattler RPG Kingsblood launched recently, and I got the chance to interview them. Their game is available on Steam right now!

It is time for a new gamedev interview! The Steam Summer Sale is nearly upon us, and that means new games to play! Today I bring you an interview with Daniel from Icy Forge UG, a small team of talented folks who recently launched their autobattler RPG Kingsblood. I got the opportunity to interview their […]

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Gamedev Interview: Tiny Life

We have a new interview for you all today! I got the chance to sit with Ellpeck, who recently launched Tiny Life. This cute, Sims-esque pixel title has been doing pretty well, and I'm working on a review for that game in the meantime. For now, I hope you enjoy the interview!

I hope everyone is keeping well! It has been a quiet week over here on SG, where I’m approaching the end of my current work contract. One silver lining of that is my free time will be expanded greatly, so I will have more time to write. Today, I bring an interview with with Ellpeck, […]

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Gamedev Interview: White Star Studio

I have a special developer interview to share with you all today! I've joined forces with indie publisher IndieArk to interview one of their studios, White Star Studio. I hope you all enjoy!

Good morning all! The sun is shining brightly outside, and my morning coffee helps get my battery going. I have a new interview today with new development team White Star Studio. Their title Thriving City: Song recently came out – a chill city builder with lovely visuals. I’ve been enjoying Thriving City a lot recently, […]

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Gamedev Interview: David Stark

In today's interview, I sit down with solo developer David Stark about his excellent title Airships: Conquer the Skies.

We’re back with a new interview! Today I got the chance to interview David Stark, developer of one of my favourite indie titles: Airships, Conquer the Skies. I have no big introductions for today’s article. The next Indie Corner Episode will be slightly delayed as I take some time off, but I hope you enjoy […]

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Game Developer Interview: Sinister Design

Taking a brief omission from all the big indie reviews, I am happy to bring you folks an interview I held with Craig Stern: Lawyer and solo developer at Sinister Design. His most recent game Together In Battle just launched, and I am a big fan of his previous Telepath Tactics games. Come tune in for our chat about games!

Welcome back to some new interviews! Today, I bring you guys an interview I held with Craig Stern. His most recent title Together in Battle launched last week, and I was eager to talk to him about his time in the gaming industry. Hope you all enjoy! https://store.steampowered.com/app/1267210/Together_in_Battle/ Introduction Let’s start off with an introduction! […]

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Gamedev Interview: Clockwork Pile

In today's article, I interview Salwomir, developer at Clockwork Pile. Their game Shardpunk: Verminfall launched in April, and they happily sat down with me for a quick interview. Hope you enjoy!

I’m back with a new interview! While I’m working on my next Indie Corner episode, I received the chance to interview Salwomir, developer of recent hardcore tactics RPG Shardpunk: Verminfall! They very kindly offered me the opportunity to review the game as well, so you will be reading that in the coming weeks. Shardpunk: Verminfall […]

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Gamedev Interview: Studio Daimon

While I start work on some new projects, I've been working on an updated interview set for gamedevs this year! Today, I interview Alfred from Studio Daimon regarding their new release Path of the Midnight Sun.

I’ve got a new interview to share with you all today! I had the fortune of chatting with Studio Daimon, an indie developer who recently launched their JRPG game, Path of the Midnight Sun. I’ll be working on a review for that game once I have more time with it, but in the meantime, here’s […]

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Gamedev Interview: subROV!

My final article of 2022! It's been a long yet productive year on here, and I've got so much planned for next year. I got the chance to interview Jose, the developer of an interesting underwater exploration game called subROV! It's a bit of a hidden gem and I'll be reviewing it in the coming weeks, but here's some time with the man himself.

It’s the final article from me this year! It’s been a long and tough twelve months but fairly productive on here! We’ve achieved good work, and I can’t wait to show my plans for 2023. Today, I’ve got an interview with Jose, indie developer and the brains behind subROV. It’s a fascinating little exploration game […]

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Gamedev interview: Winter Falling

In the final week of 2022, I have a couple of interviews to share with you all. This one is with Arkadiusz Rebacz, the developer behind indie RTS Winter Falling!

Happy Holidays everyone! I’m winding down things on here to close out 2022. Been a long year, but I have one or two more interviews to share. Today’s interview is with Arek, developer of a cool indie RTS called Winter Falling. Hope you all enjoy! https://store.steampowered.com/app/1285060/Winter_Falling_Battle_Tactics/ First of all, tell me about yourself! What do […]

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Gamedev Interview: Cowcat Games

Taking a small break from the GOTY series, I bring you an interview I held with Fabrice Breton, developer of the excellent visual novel/beatemup hybrid Brok the InvestiGator!

We’re taking a small break from my GOTY event to bring an interview! Cowcat Games were generous enough to accept my offer of an interview with them. A solo developer, Fabrice Breton released Brok the InvestiGator earlier this year, a truly fantastic beat-em-up/visual novel game that’s caught my attention. I haven’t been able to write […]

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