Deterrence is a tower defense, real-time strategy hybrid that offers a midcore single-player experience. Play as the human race in the not-too-distant future and fight malfunctioning artificial intelligence. Choose your own conflicts in the nonlinear campaign that’s complete with mission rewards and research tree.
Each level will put your tactical skills to the test as you will have to play an active role in helping your troops withstand the enemy onslaught whether that be repairing defenses, reallocating troops to another front, designating artillery strike zones, or destroying bridges.
Command your troops to victory by taking advantage of everything the battlefield has to offer. Garrison troops in civilian structures for quick defense. Build artillery batteries to pound enemy advances. Jam the enemy signals to gain an advantage. Call in air strikes, artillery strikes, and warheads to turn the tide of battle.
Gameplay Features Instant Action No monotonous base building tech tree to construct each game. Deploy more advanced units, tactical aids, and defenses by unlocking them in the research tree.
Destructible Environments Launch your attack and leave nothing standing. Level entire battlefields with powerful artillery barrages, rocket strikes, and catastrophic warheads.
Radio in Abilities Call in powerful off-map tactical aids like air strikes, artillery strikes, and warheads to turn the tide of battle.
Points of Interest Take advantage of everything the battlefield has to offer. Garrison troops in civilian structures for quick defenses and destroy bridges to control the flow of battle.
Simple Economy Deploy and build everything on the battlefield with one currency. Get more income by destroying enemies.
Adjustable Game Speed Plan moves while the game is paused, fast forward through waves, and watch action in slow motion.
About Pisces Studios
Pisces Studios is a startup indie developer and publisher founded by Matthew Gianfrancesco October 4, 2018 and operates from his home office. Matthew Gianfrancesco is the sole proprietor of Pisces Studios and has zero employees because he prefers outsourcing labor. Matthew Gianfrancesco started his game making journey at the age of 12, self taught using RPG maker 2000 and Game Maker 5. Throughout the years, he has always wanted to make his hobby his day job and hopes Deterrence will be the start of such a dream.