A Beginner’s Guide to Bards

A Beginner’s Guide to Bards

Choosing your character class is one of the most important early decisions you make as a player. It affects your pool of abilities, how you perform on skill checks, and generally how you interact with the game. When choosing your class, you should take into consideration how that class plays...

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Cube of Force: Wizards and Warriors

Cube of Force: Wizards and Warriors

Welcome back to Cube of Force, the article series where we build a Dungeons and Dragons themed Magic: The Gathering cube step-by-step. Last time, we updated our cube to have more clerics and rogues. Today, we are digging into creature types again by adding a variety of new warriors and...

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So You Overpowered Your Party

So You Overpowered Your Party

Welcome back to another article on how to be a better Dungeon Master.  I hope you’ve found my previous articles helpful.  This article will cover giving too many powerful magical items to your party. Sometimes, you give your party too much stuff.  It’s fun making magical items, and it’s fun...

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Decks of Many Things: Hoard of the Dragon Queen

Decks of Many Things: Hoard of the Dragon Queen

Welcome back to Decks of Many things, the article series where I create Dungeons and Dragons themed Magic: The Gathering Deck lists. Last time, we themed our deck around the module Curse of Strahd. Today, we will be theming our Commander deck after another module, Hoard of the Dragon Queen....

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The Importance of Improvisation

The Importance of Improvisation

Welcome back to the Beginner’s Guide for Dungeon Masters series! In my previous articles, I discussed ways to plan ahead for your Dungeon Master sessions, from making your world come alive to choosing your players, to being prepared to take care of those people who play at your table.  There...

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Cube of Force – Clerics and Rogues

Cube of Force – Clerics and Rogues

Welcome back to Cube of Force, the article series where we build a Dungeons and Dragons themed Magic: The Gathering cube step-by-step. Last time, we looked at all of the various cards in Magic’s history with both direct and indirect analogs to Dungeons and Dragons (and there were a lot...

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Combat Beginner’s Guide for Newbies – Action Economy

Combat Beginner’s Guide for Newbies – Action Economy

Combat in Dungeons and Dragons can be a little complicated.  If you’re new to combat, there’s a lot of mechanics that might be unfamiliar to you.  And in most cases, you can count on your fellow players or the Dungeon Master at your game to help you learn what you’re...

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Cube of Force: Skill Check

Cube of Force: Skill Check

Welcome back to Cube of Force, the article series where we build a Dungeons and Dragons themed Magic: The Gathering cube step-by-step. Last time, we set up our party to go investigating for some treasure. Today, I want to look at adding as many cards with direct analogs from Dungeons...

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Player Care

Player Care

Welcome back to the Beginner’s Guide for Dungeon Masters series, the step-by-step guide to help new DMs plunge into the world of Dungeon Mastering. Buckle up, this is going to be a longer article, but it’s not a discussion that should be split into multiple parts. Last time, we talked about...

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Time to Break Up With Your Playgroup

Time to Break Up With Your Playgroup

There is one single rule that Commander advocates love to invoke when you don’t like something in the format: Rule 0. Sheldon Menery of the Commander Rules Committee does an excellent job laying out how Rule 0 works in this article. Essentially, what Rule 0 amounts to, in practice, is...

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