Gamedev Interview: Mikhail Sherstennikov (Regiments Developer, Microprose)
This has been a productive summer for me! I hope everyone is keeping okay. One of my favourite publishers of old were Microprose: a giant in the 1980s who specialized in strategy games. After many years of silence, they returned with a vengeance in 2021 with two releases: Highfleet and Carrier Command 2. While they […]
Gamedev Interview: James Wragg (Creator of Dread Delusion!)
I’m back with a new game dev interview! This one was unfortunately a bit delayed. I’ve just come through a horrific heatwave here in the UK; temps hit 37 celsius where I live. Might not sound too bad, but we don’t have AC, nor do we have any infrastructure really designed for this heat. It […]
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