The Breeze Holds a Story - A Poem about Mondstadt (Genshin Impact)
The Breeze Holds a Story – A Poem about Mondstadt (Genshin Impact) Let me tell you a story, of a land most fairLiberty, Feasts, Freedom, you’ll wish you were there… (What, I said the same thing twice?…Ehe) Where the breeze is gentle, the wild in peaceAnd one’s able to sleep under great treesWhere wine is […]
Gamedev Interview: Moral Anxiety Studio (Roadwarden)
As I get this ready, it’s a very foggy day here in the UK. You’d think it was Silent Hill out there! It’s a nice break from the horrid humidity, though. I’ve been playing plenty of games lately, and my 2022 GOTY series is ramping up. Right now, I have over thirty games battling it […]
Reviews and Developer Interviews: My Process
We’re officially in September! While I have several writing projects in the works, I thought I would write something about how my review/interview process works. This year has been my most active yet for writing game articles. While a lot of that has been down to my unemployment and health issues, I just love talking […]
Indie Corner Episode 19: Exploring the New
Welcome to Episode 19 of the Indie Corner! September is upon us, which brings us more games to try out. We’re approaching the final quarter of 2022, which means, of course, my GOTY series! I really need to start planning that. I’ve got my eye on several releases due this month. Most of these will […]
Ballad to Madness - An Elden Ring "Poem"
Ballad to Madness A poem… or some sort of lyrical work… about the Frenzied Flame in Elden Ring, because I can never put that gayme down. The Frenzied Flame Ending is probably my favourite of the bunch, so I just wanted to do something for it and since I don’t have time to draw and […]
Continuing my Journey With the Steam Deck
We are officially in September! This year has passed like wildfire, I don’t understand it. It’s been a busy month for me. I’ve massively increased my activity on the website, as you can tell by the articles I published in August. There have been several game dev interviews and reviews, and I still have plenty […]
Gamedev Interview: Mikhail Sherstennikov (Regiments Developer, Microprose)
This has been a productive summer for me! I hope everyone is keeping okay. One of my favourite publishers of old were Microprose: a giant in the 1980s who specialized in strategy games. After many years of silence, they returned with a vengeance in 2021 with two releases: Highfleet and Carrier Command 2. While they […]
Indie Corner Episode 18: Reviving Old Classics
We are approaching the end of August. The last few years have flown by, haven’t they? It feels like I woke up yesterday and it was still March. It’s odd how time goes, sometimes. I hope everyone is keeping well and trying to survive the heat! Things have fortunately cooled down where I live. As […]
Gamedev Interview: Tyler Goodale
The AAA god game genre has been dead for years, which was a huge shame for me. I love god games. The relative failures of Black and White 2 and Spore in 2005-6 sparked a downfall in major god game releases, and since then we haven’t seen many. The indie scene has kept it going […]
Learning to Enjoy Flawed Games
Rain has finally arrived! That sounds weird, seeing how I live in the UK and it’s usually notorious for how much miserable rainfall we get. This summer has been different, but finally it seems I get a break from the heat, at least for a little while. In my last Flawed Games title, I covered […]